Bluesky · Hashtag

#OpenGL

34
posts · 30d
13
users
1
posts / day
2.6
posts / user
+ 56% vs last week

#OpenGL is an active hashtag on Bluesky. In the last 30 days, 13 people shared 34 posts with it — around 1 a day. Activity is up 56% versus the previous week, peaking on Aug 1 with 5 posts.

#OpenGL posts per day (last 30 days)

Posts with #OpenGL

Restricted Area Games
@restrictedareagames.com
5 days ago
Working on a blood particle system. Not perfect yet, but a great first step. Just grasped instanced rendering in OpenGL! #GameDev #IndieDev #OpenGL
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0 2 13
WinBoat
@winboat.app
10 months ago
Early GPU Acceleration Progress - Part 2 D3D11 (DirectX 11) through WineD3D, hardware accelerated with OpenGL on a single GPU through paravirtualized drivers Performance is not astonishing (yet) but miles better than anything software rendering could do #winboat #linux #windows #opengl
4 11 56
Burak Canik
@octocamo.bsky.social
10 months ago
Finished documenting work on optimized wireframe rendering: precision, clipping & math details for stable, performant edges in OpenGL. Includes an analysis of NVIDIA’s wireframe paper & fixes its issues. fauder.github.io/posts/20…. #GraphicsProgramming #Rendering #OpenGL #ShaderDev #GameDev
Optimized Wireframe Rendering: Part III

fauder.github.io

Optimized Wireframe Rendering: Part III

Detailed technical breakdown of precision pitfalls, clipping logic, and geometry shader implementation for high-quality wireframe rendering.

1 11 53

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