Bluesky ยท Hashtag

#glsl

36
posts ยท 30d
16
users
1
posts / day
2.3
posts / user
+ 43% vs last week

#glsl is an active hashtag on Bluesky. In the last 30 days, 16 people shared 36 posts with it โ€” around 1 a day. Activity is up 43% versus the previous week, peaking on Jul 13 with 5 posts.

#glsl posts per day (last 30 days)

Related tags

Tags most often used together with #glsl.

Posts with #glsl

Xor
@xordev.com
almost 2 years ago
"Warp" #GLSL for(vec2 p=(FC.xy*2.-r)/r.y;o.w++<8.;p=p.yx/.6+snoise2D(p+t*.1))o+=sin(p.x+vec4(0,1,2,3))*.1+.05;
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4 16 219
Xor
@xordev.com
almost 2 years ago
"Cosmos" in 200 chars of #GLSL vec2 p,q;for(float i,a;i++<3e1;o+=5e-3/(abs(length(q=p*mat2(1,-1,2,2)/(r.y-p-p.yx))-i/4e1)+1./r.y)*clamp(cos(a=atan(q.y,q.x)*ceil(i*.1)+t*sin(i*i)+i*i),.0,.6)*(cos(a-i+vec4(0,1,2,0))+1.))p=FC.xy-r*.6;
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3 16 142
Xor
@xordev.com
almost 2 years ago
"Fake fluid" in 118 chars of #GLSL vec2 p=FC.xy/r.y*6.;for(float i;i++<8.;o=sin(p.xyxy*.3+vec4(0,1,2,3))*.5+.5)p.x+=sin(p.y+t*.3+i),p*=mat2(6,-8,8,6)/8.;
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7 13 122
benji
@benji.gg
almost 2 years ago
Here's a short thread of my code for the Pinni distortion effect, because everyone always asks me about it. This will work for *any* game engine that uses shaders (e.g. Unity, Godot). Without further ado, 2D displacement maps ๐Ÿงต: #gamedev #tutorial #shader #glsl
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2 14 103
Xor
@xordev.com
over 1 year ago
"Plasma" in 195 chars of #GLSL vec2 p=(FC.xy*2.-r)/r.y,l,v=p*(1.-(l+=abs(.7-dot(p,p))))/.2;for(float i;i++<8.;o+=(sin(v.xyyx)+1.)*abs(v.x-v.y)*.2)v+=cos(v.yx*i+vec2(0,i)+t)/i+.7;o=tanh(exp(p.y*vec4(1,-1,-2,0))*exp(-4.*l.x)/o);
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1 10 92
Xor
@xordev.com
over 1 year ago
"Starship" in 251 chars of #GLSL vec2 p=(FC.xy-r*.5)/r.y*mat2(8,-6,6,8);for(float i;i<50.;o+=(cos(sin(i)*vec4(1,2,3,0))+1.)*exp(sin(i+i*t*.1))/length(max(p,p*vec2((3.+snoise2D(p+vec2(t/.1,i)))*.02,.5))))p+=cos(++i*i+t*.2+p.x*.02+i*vec2(11,9))*2.;o=tanh(.01*p.y*vec4(0,1,2,3)+o*o/1e4);
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3 7 81
Xor
@xordev.com
over 1 year ago
"Neural" in 182 bytes of #GLSL vec3 p,v;for(float i,z,d,l;i++<1e2;o+=(cos(9./l+vec4(6,1,2,3))+1.)/d)p=z*(FC.rgb*2.-r.xyy)/r.y,p.z++,l=length(p),z+=d=(dot(cos(v=p/l/l*5.+t*3.),sin(v.yzx+.7))+1.8)/4e1;o=tanh(o/1e4);
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2 8 73
Xor
@xordev.com
over 1 year ago
243 chars of #GLSL: vec2 p=(FC.xy-r*.5)/r.y*mat2(9,-2,2,9),v;for(float i;i++<50.;o+=(cos(sin(i)*vec4(7,4,2,1))+1.)*exp(sin(i*i+t))/length(max(v,vec2(v.x*(3.+snoise2D(p+vec2(t/.3,i)))/1e2,v.y*.21))))v=p+cos(i*i+t+p.x*.2+vec2(0,11))*3.;o=tanh(pow(o/3e2,vec4(1.5)));
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3 8 72

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