Bluesky · Hashtag

#ue5

858
posts · 30d
188
users
29
posts / day
4.6
posts / user
-7% vs last week

#ue5 is an active hashtag on Bluesky. In the last 30 days, 188 people shared 858 posts with it — around 29 a day. Activity is down 7% versus the previous week, peaking on Jul 22 with 51 posts.

#ue5 posts per day (last 30 days)

Posts with #ue5

Cherub
@polygoncherub.bsky.social
6 days ago
Tonight's progress. Animating the rail. The camera angle will hide the model swap to the augmented arm. I hope. Have I programmed any of this gameplay system yet? Nope! So why am I making art assets for it? Well, how else will I know if it's fun? And I'm crazy. #CherubDev #UE5
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23 159 961
Cherub
@polygoncherub.bsky.social
11 months ago
After a lot of time spent this weekend, the system is almost completely functional. It calcs cap chance (based on LV, HP, Dist, Aware) & has a fail state. In the future, needs more camera angles and animations. Also missing the part where you compare stats afterward. #CherubDev #UE5 #GameDev
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98 883 3759
Cherub
@polygoncherub.bsky.social
8 months ago
Mission accomplished. The Lucky rabbit's paw is officially here. Also I added foley sfx to the idle animations. #CherubDev #UE5
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65 794 3755
Cherub
@polygoncherub.bsky.social
7 months ago
Limb asset destruction and replacement working. Lucky uses her threads to adapt equipment for Clover's body. So I used her FX theme'ing for the animation. Fun touches: The limbs go ragdoll when broken. Clothing remains ruined even after replacing a limb. #CherubDev #UE5 #Bunny #Mecha
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37 477 2229
Tore Lervik
@hallatore.bsky.social
about 1 year ago
MeshBlend is finally here! 🥳 So proud to finally release what I've been working on for 16 months! MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality! Available on Fab for #UE5 now! #gamedev #unrealengine
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49 294 2039
Cherub
@polygoncherub.bsky.social
about 1 month ago
I had the house to myself today, so I finally made a new version of the HUD using GAS. I am VERY pleased. It's worlds cheaper to render than prior. Mostly by experience, but also by making heavy use of material animation instead of widget animation. The cache remains valid. #CherubDev #UE5
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37 381 1943
Cherub
@polygoncherub.bsky.social
8 months ago
I think I have the basics for the face animation system in place. Should be expandable for future iteration. #CherubDev #UE5
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23 354 1740
Cherub
@polygoncherub.bsky.social
3 months ago
The combat is so far pretty enjoyable despite not having anything to fight. #CherubDev #UE5
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42 337 1719

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