Bluesky · Hashtag

#ue5

1,059
posts · 30d
193
users
35
posts / day
5.5
posts / user
+ 2% vs last week

#ue5 is an active hashtag on Bluesky. In the last 30 days, 193 people shared 1,059 posts with it — around 35 a day. Activity is up 2% versus the previous week, peaking on Aug 26 with 56 posts.

#ue5 posts per day (last 30 days)

Posts with #ue5

Cherub
@polygoncherub.bsky.social
4 days ago
Pile(BUN)ker. I usually don't work on this during the week, but I needed to unwind something fierce and this helps fight the bad brain bullshit. So, I spent time trying out audio for the execute. Made 5 different cam angles for the kill to reduce fatigue. I am pleased. #CherubDev #UE5 #GameDev
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83 947 4090
Cherub
@polygoncherub.bsky.social
about 1 year ago
After a lot of time spent this weekend, the system is almost completely functional. It calcs cap chance (based on LV, HP, Dist, Aware) & has a fail state. In the future, needs more camera angles and animations. Also missing the part where you compare stats afterward. #CherubDev #UE5 #GameDev
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98 882 3753
Cherub
@polygoncherub.bsky.social
10 months ago
Mission accomplished. The Lucky rabbit's paw is officially here. Also I added foley sfx to the idle animations. #CherubDev #UE5
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65 793 3750
Cherub
@polygoncherub.bsky.social
8 months ago
Limb asset destruction and replacement working. Lucky uses her threads to adapt equipment for Clover's body. So I used her FX theme'ing for the animation. Fun touches: The limbs go ragdoll when broken. Clothing remains ruined even after replacing a limb. #CherubDev #UE5 #Bunny #Mecha
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37 478 2232
Cherub
@polygoncherub.bsky.social
about 1 month ago
Weekend done, time to hang it up. Many rough edges, but I'm still having fun. Going to completely rewrite the weapon grab mechanic. It's surprising how enjoyable an NPC with a basic (random attack + walk direction) type brain can be. Oh. I added an 808 kick to the Kill Confirm. #CherubDev #UE5
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53 436 2127
Tore Lervik
@hallatore.bsky.social
about 1 year ago
MeshBlend is finally here! 🥳 So proud to finally release what I've been working on for 16 months! MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality! Available on Fab for #UE5 now! #gamedev #unrealengine
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50 294 2037
Cherub
@polygoncherub.bsky.social
3 months ago
I had the house to myself today, so I finally made a new version of the HUD using GAS. I am VERY pleased. It's worlds cheaper to render than prior. Mostly by experience, but also by making heavy use of material animation instead of widget animation. The cache remains valid. #CherubDev #UE5
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37 378 1937
Cherub
@polygoncherub.bsky.social
15 days ago
Here's a rough draft of a feature I've since scrapped. Doesn't flow right with what I want in combat. Can salvage a lot of it though. #CherubDev #UE5 #BunnyPileBunker
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53 336 1634
Cherub
@polygoncherub.bsky.social
10 months ago
I think I have the basics for the face animation system in place. Should be expandable for future iteration. #CherubDev #UE5
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23 355 1740

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