Bluesky · Hashtag

#Optimisation

136
posts · 30d
10
users
5
posts / day
13.6
posts / user
-50% vs last week

#Optimisation is an active hashtag on Bluesky. In the last 30 days, 10 people shared 136 posts with it — around 5 a day. Activity is down 50% versus the previous week, peaking on Sep 3 with 27 posts.

#Optimisation posts per day (last 30 days)

Related tags

Tags most often used together with #Optimisation.

Posts with #Optimisation

LordZachBora
@lordzachbora.bsky.social
over 1 year ago
Finished my green optimised version of Aphex by Soshi, lost the horn in an accident but love the final result. #optimisation #vrchat
2 0 27
blo0d♡
@blo0dqueen.bsky.social
3 months ago
Having to be an E Girl in the cluuurb yesterday gave me motivation to learn avatar optimisation! If you got any pointers yourself or know of a good video that explains it well please hmu! The videos I have found atm make my head spin! #VRChat #optimisation #unityhelp
1 2 20
OPTIMA ARC Industry Training Centre
@optima-arc.bsky.social
over 1 year ago
As we continue to celebrate International Women in Mathematics Day this week, here’s an article about one of the most influential mathematicians and statisticians ever to work at our school: pursuit.unimelb.edu.au/ar…. #WomenInMaths #WomenInSTEM #Optimisation
Celebrating the “grandmother” of optimisation on International Women in Maths Day

pursuit.unimelb.edu.au

Celebrating the “grandmother” of optimisation on International Women in Maths Day

Pioneering 95-year-old Australian mathematician Alison Harcourt AO has made a big impact on her field, and on her University of Melbourne colleagues

0 4 13
🇺🇦Dmytro (developing Tailgate, the doggo adventure)
@tailgateadventure.bsky.social
6 months ago
Not here to brag… oh come on, of course I am. 120 FPS in PIE at 1440p. Yeah, the lighting needs a lot of adjustments both tech and aesthetic, but I guess it’s plenty of headroom! #indiegame #gamedev #indiedev #optimisation #dog #Tailgate
0 5 13
Archangel Softworks - Highway Noir out now!
@archangelsoftworks.co.uk
over 1 year ago
I flew too close to the sun with the number of polygons I was throwing at the screen in #MidnightAsphalt. Tanked the performance on #SteamDeck. But after a long day I have a solution! It does mean remaking a lot of the background buildings so screen shots once I've done that #GameDev #Optimisation
0 2 13
Meshgun
@meshgun.bsky.social
almost 2 years ago
That’s how I optimised the demo version of Men’s Epoch 👨‍💻 Processing a large number of units can be really expensive if done in a naive way, so here are two ingredients: spatial and temporal distribution. #games #mensepoch #gamedev #optimisation
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