Bluesky · Hashtag

#code

558
posts · 30d
174
users
19
posts / day
3.2
posts / user
+ 38% vs last week

#code is an active hashtag on Bluesky. In the last 30 days, 174 people shared 558 posts with it — around 19 a day. Activity is up 38% versus the previous week, peaking on Sep 21 with 28 posts.

#code posts per day (last 30 days)

Posts with #code

Metin Seven, Moon Child's dad 🌝
@seven.eurosky.social
about 2 months ago
Nice initiative by @jaredwhite.com: a growing opt-in directory of software developers who write code by hand. If you're coding without the use of LLMs, you're invited to add yourself to the list… handcraftedcode.org #code #coder #coding #NoAI

handcraftedcode.org

We write code by hand: We use Natural Intelligence to build software.

We use Natural Intelligence to build software libraries and applications in production today. Some of them you may be using right now.

11 43 166
James
@nonzerosum.games
about 1 month ago
What genius upstairs decided to make the text in error dialogue boxes non-selectable? Are they trolling us? Because definitely the last thing I want to do with an error message is copy & paste it, I mean why would anyone ever want to do such a thing? #RantOver #EndRant #GameDev #Code
13 7 141
Game Development Daily News
@gamedevdaily.bsky.social
2 days ago
Show off your passion for game development with this retro pixel art design. Perfect for coders, indie developers, and gaming enthusiasts who love 8-bit style. #8bit #coder #pixelart #coding #code #retro #gamedev
I Make Games Retro Pixel Art Programmer by forge-fiction

www.teepublic.com

I Make Games Retro Pixel Art Programmer by forge-fiction

Show off your passion for game development with this retro pixel art design. Perfect for coders, indie developers, and gaming enthusiasts who love 8-bit style.

0 3 14
MicalPixel
@micalpixel.bsky.social
about 1 year ago
After a lot of trial and error, it turns out THIS is how to scale a window and its contents by a fixed ratio in #Godot. It's these 3 lines of code. If you leave out any of these commands, you get the "wrong" images below. Do not ask how long it took to figure this out.😅 #gamedev #code #programming
A graphic showing how to resize a window and its contents in the Godot game engine. A base image is shown, followed by four "outputs." Three of them are wrong and have clear problems with their scale or sizing, the 4th is correct. The three commands used to generate the correct one are:

DisplayServer.window_set_size(new_size) # Vector2i (w,h in pixels)
get_window().content_scale_factor = scale # float (eg 2, 3, ...)
get_window().set_content_scale_size(new_size) # Vector2i (w,h in pixels)
4 16 102

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