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  • ๐Ÿ“… Updated 2 months ago
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Alice I Cecile
@alice-i-cecile.bsky.social
5 days ago
But do they have a haploid- or diploid-dominant lifecycle? Frankly, how do they reproduce at all? Speculative xenobiology for robots that transform into cars is definitely something *I* want to think about.
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Alice I Cecile
@alice-i-cecile.bsky.social
2 months ago
20. github.com/bevyengin... Documentation request for explaining what units we're using in our PBR implementation of emissivity. Unfortunately the glTF spec is unhelpful. This is related to the bevy_solari (global illumination) work, and should be easy to fix. Leaving it.
StandardMaterial::emissive units not documented ยท Issue #18993 ยท bevyengine/bevy

github.com

StandardMaterial::emissive units not documented ยท Issue #18993 ยท bevyengine/bevy

The emissive property does not document what radiometric/photometric unit it's in.

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Alice I Cecile
@alice-i-cecile.bsky.social
2 months ago
4. github.com/bevyengin... Shadows aren't affected by render layers. What a nasty bug. It's old though, so not critical. But oh hey, we have a PR to fix this from April. I poked the author about this but they haven't responded yet. Might need to be adopted, but I want to keep this.
Shadows do not respect render layers ยท Issue #18000 ยท bevyengine/bevy

github.com

Shadows do not respect render layers ยท Issue #18000 ยท bevyengine/bevy

Bevy version 0.15.2, main Relevant system information SystemInfo { os: "Linux (Arch Linux rolling)", kernel: "6.13.2-arch1-1", cpu: "AMD Ryzen 9 5950X 16-Core Processor&quo...

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Alice I Cecile
@alice-i-cecile.bsky.social
3 months ago
23. github.com/bevyengin... I love rendering: they just casually cite and reimplement research papers in production code bases. This looks like a performance improvement for ReSTIR, a ray-traced lighting technique that bevy_solari implements. Clean, faster and well-reviewed, merging.
Solari light tiles by JMS55 ยท Pull Request #20213 ยท bevyengine/bevy

github.com

Solari light tiles by JMS55 ยท Pull Request #20213 ยท bevyengine/bevy

Objective Biggest bottleneck in Solari by far is currently initial sampling for DI Cache usage is really poor randomly sampling different lights Solution Implement light tiles from https://cwyma...

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Alice I Cecile
@alice-i-cecile.bsky.social
3 months ago
1. github.com/bevyengin... Onto more serious matters, we're apparently starting with a major rendering feature? Okay, sure! A realtime, Bevy-based tool to create environment maps sure seems useful: I've seen a ton of complaints about fragile setups for the existing tooling.
Environment Map Filtering GPU pipeline by mate-h ยท Pull Request #19076 ยท bevyengine/bevy

github.com

Environment Map Filtering GPU pipeline by mate-h ยท Pull Request #19076 ยท bevyengine/bevy

Objective This PR implements a robust GPU-based pipeline for dynamically generating environment maps in Bevy. It builds upon PR #19037, allowing these changes to be evaluated independently from the...

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Alice I Cecile
@alice-i-cecile.bsky.social
3 months ago
14. github.com/bevyengin... Why is it always edge cases? Rendering features are so tricky to ship because of the complex interaction between features. Good work detecting this bug, and good job fixing it. We could use more rendering tests to test all these combinations, but merging the fix now.
Fix anisotropy not working when material is lit by environment map light by marlyx ยท Pull Request #20077 ยท bevyengine/bevy

github.com

Fix anisotropy not working when material is lit by environment map light by marlyx ยท Pull Request #20077 ยท bevyengine/bevy

Fixes objects being lit by environment map light not having the anisotropy effect applied correctly. The contribution of light from the environment map with anisotropy is calculated but immediately...

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Alice I Cecile
@alice-i-cecile.bsky.social
4 months ago
7. github.com/bevyengin... A simple enough bug fix for resizing images while on the GPU, a functionality that we introduced earlier this cycle. To fix it, we need to pass in the old asset, which apparently is broadly useful. Neat! Happy to merge this, especially since then we never ship the bug.
Allow images to be resized on the GPU without losing data by tychedelia ยท Pull Request #19462 ยท bevyengine/bevy

github.com

Allow images to be resized on the GPU without losing data by tychedelia ยท Pull Request #19462 ยท bevyengine/bevy

Objective #19410 added support for resizing images "in place" meaning that their data was copied into the new texture allocation on the CPU. However, there are some scenarios wher...

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Alice I Cecile
@alice-i-cecile.bsky.social
4 months ago
3. github.com/bevyengin... Networking folks are up to their nonsense again: they really push Bevy's ability to operate generically to its limit. This time, we're taking a look at how to improve ergonomics for entity mapping, used to reconstruct webs of entities across a serialization boundary.
Let Component::map_entities defer to MapEntities by Testare ยท Pull Request #19414 ยท bevyengine/bevy

github.com

Let Component::map_entities defer to MapEntities by Testare ยท Pull Request #19414 ยท bevyengine/bevy

Objective The objective of this PR is to enable Components to use their MapEntities implementation for Component::map_entities. With the improvements to the entity mapping system, there is definite...

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Alice I Cecile
@alice-i-cecile.bsky.social
4 months ago
Unfortunately, changing your coordinate system is *miserable*, and there's no Objectively Correct argument for what coordinate system should be used. Aligning with glTF is a good choice for Bevy, but suddenly breaking everyone's projects in the version upgrade is not.
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Alice I Cecile
@alice-i-cecile.bsky.social
4 months ago
In this case, a user was confused about why they could use `&query` in a for loop, but not `&populated`. Turns out, this inconsistency is just an overlooked trait implementation :) Wait a few days, and bam: first-time contributor scratching their own itch. Welcome! Merging :)
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Alice I Cecile
@alice-i-cecile.bsky.social
4 months ago
Good: I really appreciate this design. Components are Bevy's natural unit of composition and opt-in behavior, and the ability for other effects stored as components to require this Hdr component is perfect. Faster filtering is a nice bonus, even if for small n it doesn't matter. Merging :)
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Alice I Cecile
@alice-i-cecile.bsky.social
4 months ago
29. github.com/bevyengin... Hey, this one was reviewed in the middle of my merge train! I review them in chronological order to help unblock folks whose work has been languishing in the event of merge conflicts. Looks like a nice rendering cleanup: moving the HDR camera field into a component.
Split `Camera.hdr` out into a new component by ecoskey ยท Pull Request #18873 ยท bevyengine/bevy

github.com

Split `Camera.hdr` out into a new component by ecoskey ยท Pull Request #18873 ยท bevyengine/bevy

Objective Simplify Camera initialization allow effects to require HDR Solution Split out Camera.hdr into a marker Hdr component Testing ran bloom_3d example Showcase // before commands.spawn...

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sameoldlab
@same.supply
5 months ago
to be fair the all options for gtk have their own annoying tradeoffs, but people also use them for other things (and they weren't proudly inspired by "the ergonomics of Java and C#")
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Alice I Cecile
@alice-i-cecile.bsky.social
6 months ago
11. github.com/bevyengin... Another Charlotte rendering bug fix: falling back to `GpuPreProcessingMode::None` if the device doesn't have the required features. Sure, very reasonable. Oh hey, Rob already beat me to merging this one! Excuse me, this is *content*!

github.com

Use GpuPreprocessingMode::None if features not supported. by tychedelia ยท Pull Request #18630 ยท bevyengine/bevy ยท GitHub

Objective Fixes #18463 Solution The features didn't seem to be getting checked for selecting GpuPreprocessingMode::None.

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sameoldlab
@same.supply
7 months ago
I'd thought svelte didn't process signals until they are read in the ui. or would they still technically be "on screen" with stack navigation?
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Alice I Cecile
@alice-i-cecile.bsky.social
7 months ago
Starts off a little dicey: "crash" + "after a long period of time" is never a fun combination. And all we have to go off of is a crash due to a null UUID being created?? This hasn't been widely reported, so I *bet* it's machine-specific in some way. Drivers, hardware, OS... so much to go wrong!
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