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Tips, resources, and best practices for the Godot engine. Includes posts with #GodotTips.

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Feeds Stats

  • ๐Ÿ’™ Liked by 93 users
  • ๐Ÿ“… Updated 6 months ago
  • โš™๏ธ Provider skyfeed.me

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Casual Garage Coder
@casualgaragecoder.com
8 days ago
Coming soon at @thegodotbarn.com , ultra-simple small terrain generation (based on FastNoise). Script + Shader. This example is a 128x128 terrain with a bicubic Bezier interpolation vertex shader to smooth. #GodotEngine #gdscript #glsl #indiegamedev #GodotTips
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Grip Fast Gameworks
@gripfastgame.works
21 days ago
Hey #godottips, remember: if you have a texture with normal and specular maps for lighting and result is just dark gray even with a light, your light's height is probably too low for the maps' generated height. ๐ŸŒ 
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@fortheview.bsky.social
23 days ago
WAHAHA! Helpful #godot tip: if you're spinning 3D objects using tweens, animate the ".quaternion" property rather than the ".rotation" property. #GameDev
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BackAt50Ft-KyleTheCoder
@backat50ft.bsky.social
27 days ago
Been working with the #GodotSteam addon for #GodotEngine and noticed that one of my very frequent tips regarding properly utilizing your project settings in Godot is particularly helpful. Here's a #GodotTips thread on how.
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Octodemy
@octodemy.bsky.social
about 1 month ago
Have you ever wonder how to draw textures in Godot? I've just made a new tutorial on how to make your very own paint system. Check it out! www.youtube.com/@octodemy #Godot #GodotTips
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Rebecca B. Underwood ๐Ÿณ๏ธโ€โšง๏ธ
@rbunderwood.bsky.social
about 1 month ago
Actually, speaking of #gamedev, hereโ€™s a #Godot tip: if you have something, say, a piece of ui, that needs to spawn at a specific x/y/x & y coordinate, it is much easier in the long run to add a Marker2D to your scene and then spawn it at *its* position, rather than hardcode it.
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Grip Fast Gameworks
@gripfastgame.works
about 1 month ago
Our easy to use #Godot Tools (with more coming soon) now have a dedicated playlist, even with fancy thumbnails. ๐Ÿ˜ YouTube: www.youtube.com/watch?v=Vโ€ฆ. Itch: gripfastgameworks.itch.io Spend a few bucks, save hours. GPLv3. #godottips #gamedev #gdscript #indiegamedev #solodev #godotengine
https://gripfastgameworks.itch.io/auto-collisionpolygon2d-from-animatedsprite2d
https://gripfastgameworks.itch.io/godot-video-preview-editor
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Grip Fast Gameworks
@gripfastgame.works
about 1 month ago
Need to view .ogv nodes' video content directly in the #godotengine without playing the scene? Me too! I made this #gdscript to play video in the pane directly, so now it is easy to know where video things really are: youtu.be/6qINKOMdOZU #godottips ๐Ÿ“น๐Ÿค–๐ŸŽฎ
Godot Tools: Video Preview in Editor

youtu.be

Godot Tools: Video Preview in Editor

YouTube video by Grip Fast Gameworks

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DanTrz
@dantorrez.bsky.social
about 2 months ago
For my PlanarReflector, I've been playing with Compositors to hide underwater/intersection reflections. This was an annoying limitation of PlanarReflections. Still bugs to fix, but should be in the Asset Store shortly. Links below (if want to try it) #godot #GodotEngine #GodotTips #Gamedev #Indiedev
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Five Nine Games
@fiveninegames.io
about 2 months ago
YOLOing several major updates on the web server - what could go wrong? Oh... oh no... It took several hours but the blog is back online ๐Ÿ™ new post incoming this week with some more Godot tips for the developer homies ๐Ÿฅณ
a cartoon cat is sitting at a desk holding a keyboard and looking at a computer screen .

media.tenor.com

a cartoon cat is sitting at a desk holding a keyboard and looking at a computer screen .

ALT: a cartoon cat is sitting at a desk holding a keyboard and looking at a computer screen .

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Dragon1Freak
@dragon1freak.bsky.social
about 2 months ago
Hugo is cool so I finally made a site for one of my domains, whoops ๐Ÿคทโ€โ™‚๏ธ I wanted a place to share my #godot tips/tutorials/snippets that wasnt pastebin and I had full control over, so here's GodotBytes! I shared this signal util a while back, but now its a link! godotbytes.com/docs/snippet...
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Paccus
@paulcnova.dev
about 2 months ago
TIL that if you put something into the ResourceName field in #godot editor it actually changes it to that text, that way you're not staring at the same "ClassName" text and having to guess what it is ๐Ÿคฏ #godottips #godotengine #gamedevtips #gamedev
A standard view of an array of resources in Godot. There are 3 items in the array, each of them saying "ActionPhase".
The nested view of the ActionPhase resource with arrows pointing at the default "ClassName" of ActionPhase that it shows. And another arrow at the bottom where it says "Resource/Name" with the text entered "Retreat!"
Same as the first image where there are 3 items in an array in Godot but the last one says "Retreat!" instead of "ActionPhase" because the "Resource/Name" field was filled in. There is an arrow with an exclamation point pointing to the newly renamed item in the array.
A view of the array in Godot with it saying "Move in...", "Attack/Deal Damage", and "Retreat!" respectively. Giving the developer a better understanding of what each Resource is meant for without having to open it up and look at what it's doing.
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Grip Fast Gameworks
@gripfastgame.works
about 2 months ago
#Godottips: #Godot does not allow #gamedev to create infinite instantiated children scenes time loops. Good thing Daleks like me have no concept of worry. โšก๐Ÿช 
An image from Godot alert dialog complaining that gamedevs shouldn't infinitely nest instantiated scenes while the 4th Dr. Who looks on flabbergasted.
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Tokiko Studio - Kofoin demo on Steam ๐Ÿ
@tokiko.studio
about 2 months ago
A small Godot tip if you want to have nodes (ex: debug button) that only exists when the game runs in the editor (ex: by pressing F5), use: โœ… OS.has_feature("editor") โŒ Engine .is_editor_hint() Is for "@ tool" scripts inside editor. #godotengine #indiedev #gamedevtips
A screenshot of Visual Studio Code showing two panels:
On the left, a Godot node hierarchy with as root a Control, with a Button child.
On the right, the following code:

```
extends Control
func _enter_tree() -> void:
	if not OS.has_feature("editor"):
		$Button.queue_free()
```

This is useful to check if the game is currently running inside the editor itself, and in the exemple given, will delete the child button from the hierarchy, preventing it from being usable in non-editor game.
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Grip Fast Gameworks
@gripfastgame.works
about 2 months ago
Asking #godottips! What is this black magic visual shader editor that @jesscodes.bsky.social is using in #godot in her water ripple video? ๐Ÿช„ Asking for a noob. ๐Ÿ˜ณ
A visual shader editor in godot as shown in Jess Codes video on water ripples.
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Ben McKenna
@benmckenna.com
2 months ago
here's my method for consolidating button logic in godot so that i don't have multiple _pressed() functions clogging up my script #godot #godottips
GDScript code showing how button logic can be consolidated into a single method
Godot inspector screenshot showing button nodes and button types as keys and values in an exported dictionary
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Octodemy
@octodemy.bsky.social
2 months ago
While I was stress testing and playing around with procedural geometry in Godot, I found out you actually lose performance by calling floori() in gdscript. And since discarding the decimal point is exactly what I want, I guess I'll just divide it normally then. #GodotTips
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Grip Fast Gameworks
@gripfastgame.works
2 months ago
This just might be the single most important web page of #gdscript on the Internet. Stay safe out there. #kidscancode #madewithgodot #godottips #screenshotsaturday ๐Ÿ”—๐Ÿ‘‡๐Ÿ˜ณ๐Ÿ˜…๐Ÿ“ kidscancode.org/godot_recโ€ฆ.
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Matt Goode
@mattgoode.bsky.social
2 months ago
incredible #godot tip that just blew my mind: alt + right click in the 2D canvas to open a list of selectable nodes at that position. can't tell you how many times I've annoyingly selected something I didn't intend to ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ
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Mouse Potato Does Stuff
@mouse-potato-is-on.bsky.social
3 months ago
#Godot tip of the day (but not daily because I'm far too lazy for that): Use Spinbox for number input. #godotengine #gamedev
"He does what I do but better" meme with "TextWindow for numbers" and "Spinbox"
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Grip Fast Gameworks
@gripfastgame.works
3 months ago
The #godot user map for California is starting to happen! Where are all the #LosAngeles users? Maybe #godottips can find the LA #gamedev communities using #godotengine? ๐ŸŽฅ discord.gg/8VGSUky3Zt
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DanTrz
@dantorrez.bsky.social
3 months ago
Been tinkering with a 3D pixel art and a basic weather controller. ๐ŸŒฆ๏ธโ˜€๏ธโ„๏ธ. Almost done with Grass, ToonShading Godrays and Clouds! Rain is next. If people like this, I'm considering a tutorial series. Heavily Inspired by @davidhol.land #godot #GodotEngine #GodotTips #Gamedev #Indiedev
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