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  3. 🕹️Retrocomputing

Go back to the golden era of home computers!

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  • 💙 Liked by 166 users
  • 📅 Updated 3 days ago
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Python Blue
@pythonblue.bsky.social
about 3 hours ago
Fun times attempting to read a rare floppy disk for an old 80s computer. This shows my attempt at reading a disk image of the Model 900 by Sequential Circuits, a disk containing SysEx for some of their synthesizers.
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Lilly Atlas
@lillyatlas.bsky.social
about 4 hours ago
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Pyrzout :vm:
@jos1264.social.skynetcloud.site.ap.brid.gy
about 5 hours ago
Crossing Commodore Signal Cables On Purpose

hackaday.com

Crossing Commodore Signal Cables On Purpose

On a Commodore 64, the computer is normally connected to a monitor with one composite video cable and to an audio device with a second, identical (although uniquely colored) cable. The signals passed through these cables are analog, each generated by a dedicated chip on the computer. Many C64 users may have accidentally swapped these cables when first setting up their machines, but [Matthias] wondered if this could be done purposefully — generating video with the audio hardware and vice versa. Getting an audio signal from the video hardware on the Commodore is simple enough. The chips here operate at well over the needed frequency for even the best audio equipment, so it’s a relatively straightforward matter of generating an appropriate output wave. The audio hardware, on the other hand, is much less performative by comparison. The only component here capable of generating a fast enough signal to be understood by display hardware of the time is actually the volume register, although due to a filter on the chip the output is always going to be a bit blurred. But this setup is good enough to generate large text and some other features as well. There are a few other constraints here as well, namely that loading the demos that [Matthias] has written takes so long that the audio can’t be paused while this happens and has to be bit-banged the entire time. It’s an in-depth project that shows mastery of the retro hardware, and for some other C64 demos take a look at this one which is written in just 256 bytes. Thanks to [Jan] for the tip!

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Dean Tersigni
@thealmightyguru.bsky.social
about 6 hours ago
I've converted the bitmap font of the Commodore PET into a True Type font. Get it and over 500 other computer and video game fonts here: www.thealmightyguru.com/Wiki/index.p... #Commodore #CommodorePET #PETSCII #8bit #TTF #font #fonts #retrocomputer #retrocomputing #CBM #CommodoreCBM #bitmapfont
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C64Reloaded
@c64reloaded.bsky.social
about 6 hours ago
Is it just me, or does Bicep's Water sound like it's been made using a Commodore 64?! youtu.be/Ab2HTbjssRc?...
BICEP | WATER (FEAT. CLARA LA SAN) (Official Audio)

youtu.be

BICEP | WATER (FEAT. CLARA LA SAN) (Official Audio)

YouTube video by BICEP

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Smashcat
@smashcat.org
about 7 hours ago
Love Ebay ads: "Good condition. Has /some/ screen burn-in." - yeah, "some"... #ebay #retrocomputing #retro
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saucerbrain
@saucerbrain.bsky.social
about 7 hours ago
Slowly coming together. The months change as you travel now. 🐫 #ZXSpectrum #ZXBasic #RetroComputing
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Retro Game Collector
@retrogamecollector.bsky.social
about 7 hours ago
🕹️ #AMIGA: Ugh! (Softek) Ugh! is an arcade/flight game developed by Egosoft and published in 1992 by Play Byte for the Amiga, Commodore 64, and MS-DOS. It is a clone of the 1984 Commodore 64 game Space Taxi Ugh! was later distributed as shareware mainly via Bulletin Board S 📰 Wiki
🕹️ #AMIGA: Ugh! (Softek) Ugh! is an arcade/flight game developed by Egosoft and published in 1992 by Play Byte for the Amiga, Commodore 64, and MS-DOS. It is a clone of the 1984 Commodore 64 game Space Taxi
Ugh! was later distributed as shareware mainly via Bulletin Board S
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Earl (that guy from theLogBook)
@thelogbook.bsky.social
about 7 hours ago
The robots are back! The maze is back! The homicidal smiley face is back! The name may have changed, but the robotic mayhem's the same as Berzap! for the Apple II gets the Phosphor Dot Fossils treatment: youtu.be/H84POe6Nclc
Phosphor Dot Fossils: Berzap! (Apple II, 1984)

youtu.be

Phosphor Dot Fossils: Berzap! (Apple II, 1984)

YouTube video by theLogBook

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Mr Tech King
@mrtechking.bsky.social
about 10 hours ago
Vintage AI vibes: A programmer ported the Llama 2 LLM to run on old DOS systems. Using a modified llama2.c, AI inference now works offline on machines from the 90s, albeit slowly. A fascinating weekend retro project. #RetroComputing #LLM #DOS
brief alt text description of the first image
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#SingleCell preprints
@prepub-singlecell.bsky.social
about 10 hours ago
ReCellTy: Domain-specific knowledge graph retrieval-augmented LLMs workflow for single-cell annotation #SingleCell 🧪🧬🖥️ www.biorxiv.org/content/10.1101/2025.04.23.650201v1
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Neil P Bardhan
@neilpbardhan.bsky.social
about 10 hours ago
Somebody on Buy Nothing is giving away their Okidata printer because it doesn't work with their Commodore 64, and boy do I have questions
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Daily Pac-Man
@dailypacman.bsky.social
about 11 hours ago
In 1981, Pac-Man was built for the Commodore VIC-20 by HAL Laboratory. It was renamed to Jelly Monsters when released outside Japan. This didn't stop Atari from suing, as they held the license in USA and Europe. They eventually released their own Pac-Man for the VIC-20 in 1983.
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CommodityVol.com
@commodityvol.bsky.social
about 11 hours ago
#Natural Gas Options Apr 28, 2025 ON K[27] 2025 Vol= 0.6502 Strike= 3.35 ON M[25] 2025 Vol= 0.6063 Strike= 3.6 ON N[28] 2025 Vol= 0.6041 Strike= 3.65 ON Q[26] 2025 Vol= 0.6092 Strike= 3.65 ON U[25] 2025 Vol= 0.5973 Strike= 3.75
VolUpdate_1745939397947.png
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dana rosamund
@torontopubliclibra.com
about 11 hours ago
had a dream that my laptop had a floppy disk drive. exciting stuff
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HardballRetro
@hardballretro.bsky.social
about 11 hours ago
"Hardball Retro's Compendium of Baseball Video Games and Electronic Handhelds" Game of the Day: Computer Statis Pro Baseball www.amazon.com/stores/Derek... photo credit - @hardballretro.bsky.social #retrogaming #AvalonHill #Microcomputer #Apple #Commodore #C64 #Tandy #TRS80 #baseball #retro #book
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bioRxiv Cancer Bio
@biorxiv-cancer.bsky.social
about 12 hours ago
Adipocytes in tumour microenvironment promote chemoresistance in TNBC through oxysterols www.biorxiv.org/content/10.1101/2025.04.24.650225v1
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bioRxivpreprint
@biorxivpreprint.bsky.social
about 12 hours ago
Adipocytes in tumour microenvironment promote chemoresistance in TNBC through oxysterols www.biorxiv.org/content/10.1101/2025.04.24.650225v1
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bioRxiv Cancer Bio
@biorxiv-cancer.bsky.social
about 12 hours ago
Pancreatic cancer patient-derived organoids capture therapy response and tumor evolution www.biorxiv.org/content/10.1101/2025.04.24.650216v1
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bioRxivpreprint
@biorxivpreprint.bsky.social
about 12 hours ago
Pancreatic cancer patient-derived organoids capture therapy response and tumor evolution www.biorxiv.org/content/10.1101/2025.04.24.650216v1
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bioRxiv Cancer Bio
@biorxiv-cancer.bsky.social
about 12 hours ago
A nuclear branched-chain amino acid catabolism pathway controls histone propionylation in pancreatic cancer www.biorxiv.org/content/10.1101/2025.04.23.650241v1
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bioRxivpreprint
@biorxivpreprint.bsky.social
about 12 hours ago
A nuclear branched-chain amino acid catabolism pathway controls histone propionylation in pancreatic cancer www.biorxiv.org/content/10.1101/2025.04.23.650241v1
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