βLITD - People seemed to like those so here's the only 4 soultree in the world. 4 major areas, 6 minor areas, 250+(?) rooms/levels, probably 2000+ sprites by now, hundreds of props but there's only four of those.
Why? Answer's already in the game.
βLITD - Ingredients processing for alchemy.
Very large part of the items system but only 1 or 2 player inputs necessary. Hoping it's intuitive enough.
βLITD - To finish with something more technical, now keyboard mouse only should be possible and rebinding keys is now a thing, yes it took two years, no comment.
It's way harder than it looks, this hellspawn of a function is proof.
βLITD (forgot the feed tag)
There's something eerie about them just idling there, waiting for the player to trigger them. (Something I could show best with gifs, again;; but whatever)
βLITD - Super early merchant concept I barely started yestrerday. Kill angels, bring back their literal tears to the young witch, trade a tear for any item stash currently in the trade pool.
βLITD - from concept two months ago to a finished prop in it's own room with all ties to the lore established.
The bell who's tone brought Undeath upon humanity.