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posts by or about roguelike developers. feed combines tags for "roguelike/indiedev..." and "procgen/ascii/7drl..." #roguelikedev feed maintained by @conornally.bsky.social

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  • 💙 Liked by 10 users
  • 📅 Updated 16 days ago
  • ⚙️ Provider skyfeed.me
  • 📈 In the last 30 days, there was 1 post about this feed. This post got a total of 2 likes and had 0 reposts.

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Lucas
@weirdhandluke.bsky.social
about 2 hours ago
Bingo was the first procedurally generated roguelike game
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Studio Laaya
@studiolaaya.bsky.social
about 5 hours ago
this is how a pixelated chain texture is born: model and arrange links in a repeating pattern in blender with simple procedural materials #gamedev #indiedev #godot
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J.A. Machete
@somestinkydude.bsky.social
about 6 hours ago
#ZMAngband #traditionalroguelike #variant #roguelikedev Well. I'm no longer limited to the 16 colours of the inherited ZAngband's palette. I figured out how to create, add, and have it displayed/working my OWN colours. I just created and added a new basalt rouge tone for my walls. Roop roop :)
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Sodium Sheep 🐏
@sodiumsheep.itch.io
about 7 hours ago
Match-3 puzzle games are roguelikes: -Random level generation (tiles) -Permadeath -Turn-based -Grid-based -Non-modal (Every action is available always) -Goal is to defeat many monsters (tiles) and other options ain't possible
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Jettelly Inc.
@jettelly.bsky.social
about 9 hours ago
Aayush Patel shared a real-time UE5.7 environment test built with a fully procedural workflow, pushing Nanite and PCG at scale to explore performance limits and large-scale world creation. See more: www.linkedin.com/posts/aa…. #UnrealEngine #UE57 #gamedev #environmentart
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Joseda
@josedacr91.bsky.social
about 10 hours ago
OBVIO que el primer juego hecho íntegramente por IA tenía que ser un roguelike xDD Aún así hacer noticia de que ahora el 100 % de un roguelike es IA, cuándo antes ya un 95 % del desarrollo era inteligencia artif...ah, no, perdón, quería decir procedural. vandal.elespanol.com/noti….
Presentan el primer juego creado 100% por IA: Es un clon de Vampire Survivors y ya hay polémica

vandal.elespanol.com

Presentan el primer juego creado 100% por IA: Es un clon de Vampire Survivors y ya hay polémica

El bullet hell necromántico Codex Mortis ha sido desarrollado al 100 % con IA, sin motor tradicional, y ya puede probarse gratis en Steam, donde está generando un fuerte debate.

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Oscar
@oscarart.bsky.social
about 14 hours ago
It's so calming to me - watching these mazes grow and transform. vel += force * dt; pos += vel * dt; vel *= damping; Even simple physics can make your line feel like it has intentions. #Unity #gamedev #procedural #algorithmart #solodev #indiegame
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Jettelly Inc.
@jettelly.bsky.social
about 14 hours ago
A new update for Mastering Compute Shaders in Unity is coming later today! Learn fluids, mesh deformation, multi-mesh computation, and more. 📘 Get it before the price goes up! ✨ jettelly.com/store/master... #unity3d #indiedev #gamedev #realtimevfx #proceduralart
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Ravenmore
@ravenmore.pl
about 15 hours ago
Ah, a little ghost form test. @brannalbin.bsky.social 's #ADOM #roguelikes ' Earth Temple recerated with #RealmsOfAncardia tiles and colors. (With minor modifications and new tiles). Interesting to see how small the levels were becauase of the 1 console screen limit. #gamedev #indiedev #gameart
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Rimbot
@rimbot3000.bsky.social
about 20 hours ago
Was hoping that new Pokémon XD: Gale of Darkness game would be a platformer but it’s a roguelike 🤢🤢🤢 with procedurally and randomly generated levels 🤮🤮🤮🤮🤮
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J.A. Machete
@somestinkydude.bsky.social
1 day ago
#ZMAngband #traditionalroguelike #variant #roguelikedev Ayoo! New Update released! 0.8D is up and ready for the grabs :) Packing a nice punch, this one; bugs fixed, Uniques added, more hidden object interaction added, decorative objects, nice and necessary light-source visual rework done too!
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Dan Talks Games
@dantalksgames.bsky.social
1 day ago
I will say this till I'm blue in the face: @remedygames.com give me a procedurally generated Ashtray Maze roguelike and my life is yours.
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Qay
@qaylikekay.bsky.social
1 day ago
Hopefully compression doesn't destroy the dithering effect, I'll post some screenshots in the replies just in case, but got most of the input working and refined the dither shading a bit. I also added an occasional rolling tear to kinda sell the old terminal/CRT look. #gamedev #indiedev #HUSK
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FunkyChickenCape
@funkychickencape.bsky.social
1 day ago
Just a procedurally generated terrain #indiedev #gamedev #liminalspace
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Jettelly Inc.
@jettelly.bsky.social
1 day ago
Even though we're still finishing these books, this bundle has already become our best-selling one! 🤯 jettelly.com/bundles/unit... It covers vertex–fragment shaders, procedural shapes using shaders, and compute shaders, all explained step by step. ✨ #unity3d #indiedev #gamedev
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S.R. Weaver
@lwflouisa.comics.town.ap.brid.gy
1 day ago
In also working in a DSL in Ruby for if I ever go from text adventures to full Roguelikes. I still havent quite figured out procedural generation as there isnt really tutorials for that.
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Scrimbly Games | Rosie's Rampage
@scrimblygames.bsky.social
1 day ago
Going to sound insane here, but I decided it was quicker to remake the entire level geometry using procedural material application rather than manually UV edit the current version. Anyways, it should only take a few days to get back to where it needs to be. #gamedev #indiedev #blender #godot
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FunkyChickenCape
@funkychickencape.bsky.social
1 day ago
Torus, cube, cylinder, ball No Blender #ASCII #indiedev #gamedev
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Crackoder | Developing Runtalis
@crackoder.bsky.social
1 day ago
The satisfaction of watching a procedurally generated map and never knowing exactly what you're gonna get. 🎲 #gamedev #indiedev #solodev #Runtalis
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Echo Zero | Wishlist on Steam!
@wildboystudios.bsky.social
1 day ago
After a few years of #gamedev, Echo Zero has a Steam Page! 🥳This #indiegame is for you if you like: 🏰 Base Building 🌍 Procedural generation 🔫 2D Shooters 🤖 Robot companions Go Wishlist #echozero on Steam! It really helps our team make this game a reality. Link below👇
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WeLoveIndieGames
@weloveindiegames.bsky.social
2 days ago
Feed the Deep is a roguelike with procedurally generated underwater caves, resource towing, limited oxygen, and unique level mechanics that emphasize exploration and tension. 🏆 90% of 422 reviews ▶️ See it on Steam ($4.19) #steam #pcgaming #gaming #steamgame
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